Monday, April 30, 2012

The Cabin in the Woods


        The weekend before last I saw The Cabin in the Woods, the new horror movie from Joss Whedon and Drew Goddard. I was intrigued by this film after seeing the trailer, which depicts a run-of-the-mill slasher-in-the-woods storyline that suddenly takes a turn into unexpected territory, much as the film itself does. Just when you think it can't get any weirder, it does, but in a way that is refreshing and original. 
        This movie plays around with the tropes of the genre, making fun of some, while putting a new spin on others, which is one of the things that makes it so endearing. It is not above poking fun at itself or horror films in general, yet it also adds its own unique perspective to the genre. For me, the best thing about this movie is its wicked sense of humor, which is unrelentingly dark and, at times, deeply disturbing. The regularity and nonchalance of the mysterious "operators" who are responsible for many of the characters' demise is both a source of comedy and terror. The combination of humor and fear works well here, as you don't know whether you're going to laugh at the next scene or cringe. 
        Because the film takes the time to develop its characters, breathing new life into hackneyed cliches, you actually care what happens to them, and when bad things start to happen, you really want them to escape. The Cabin in the Woods has more layers to it than initially meets the eye. Not only does it take a familiar storyline and put it in an unusual context, but the outside world itself is not at all what it seems. There's a rich history here that's left mostly unexplored, though references to H.P. Lovecraft, Clive Barker, and other literary masters of the genre abound. If you're looking for a cheap thrill with recycled characters and ideas, go elsewhere, but if you are a true fan of the genre and want a movie that's both terrifying and hilarious, check out The Cabin in the Woods.

Friday, April 27, 2012

Craft Books



       Normally I'm not a fan of craft books. I've found many entertaining but not quite helpful. These two, Dynamic Characters by Nancy Kress and Plot & Structure by James Scott Bell, however, are the exception. Since I started revising my novel, I realized one of my weak spots is the intersection of plot and character. 
      I believe the idea of "character driven stories" and "plot driven stories" is a myth. Ideally, you want strong characters whose motivations and decisions create the plot. In action adventure fiction it's easy to fall into the trap of using an archetypal plot and plugging in cookie-cutter characters. Best case scenario, you've got a clone of an already classic story. Kress's book helps you avoid this pitfall. It's ok to start with an archetype, but you've got to make that character a living, breathing individual, otherwise what's the point? Who wants to spend five hundred pages with a guy who's got no personality? 
      Bell's book on Plot & Structure has some great tips for crafting an engaging plot and I found his methods for scene construction and revision invaluable. For anyone interested in fiction writing (regardless of genre) I highly recommend reading these two books. There's no substitute for hard work (lots of reading and writing), but it helps to have a sense of the craft and both Kress and Bell know what they're talking about. You'll never read (or write) a story the same again.

Tuesday, April 17, 2012

Phobos Strike/The Maze Cover Mock-Up

      I've recently completed the first draft of "The Maze"and taken a couple of passes at revision. I'm reasonably satisfied with the final story. I still have two chapters of "Phobos Strike" to finish followed by editing and revision, but once I'm done, I'll start working on the formatting for Kindle. In the meantime, here's the cover mock-up. Many thanks to my friend Travis (who also assisted with the cover of Blood Red Mars) for help with the layout and design.

Wednesday, April 11, 2012

Reading Update: John Dies at the End/The Reality Dysfunction


    

      Combining Lovecraftian horror and non sequitur humor, John Dies at the End is an over-the-top absurdist romp that somehow manages to blend action, science fiction, horror, and comedy into a hyper-fast paced adventure that's fun, engaging, and laugh-out-loud hilarious at times. David Wong (aka Jason Pargin of Cracked.com) knows how to tell one hell of an entertaining story. It's like listening to your best friend from college recount a personal version of At the Mountains of Madness after a few too many beers and a couple magic mushrooms. In fact, it's hard to describe the plot, since it's so bizarre and multifaceted. Needless to say, had John Dies at the End been written by an author without Wong's sense of humor or deft narration it would be unreadable. That being said, this novel flies by at the speed of light. And above all else, it's FUN! Do yourself a favor and read this now. You certainly won't regret it!
      I read the Reality Dysfunction (and all of the Night's Dawn Trilogy) in high school and it's safe to say this was my first taste of the literary cocaine that is space opera. Hamilton was my gateway drug, which is surprising since this is a dense, complex, and heady story that's not really written for the first-time SF reader (let alone a 15 year-old). While most start with Asimov, Clarke, Heinlein, Bradbury, or Card, I went straight for the 1,000 page doorstop that is the first volume of the epic Night's Dawn Trilogy (broken into six books in the US). Rereading this now, nine years later, brings out a great feeling of nostalgia. Here's where I learned to love science fiction for all it could be. Hamilton's gift is his ability to captivate the reader with his ideas. 
     The first volume of the trilogy is mainly world building and character development, which does try the reader's patience at times because there are A LOT of characters, so many in fact that there's a two page Dramatis Personae at the beginning of subsequent volumes, and it is a HUGE world. But what a world it is! The most fascinating thing about this novel is the universe its characters inhabit. Hamilton has created a believable 27th century future populated by Edenists, genetically engineered telepaths who live inside organic habitats and pilot sentient starships called voidhawks, nanotech enhanced mercenaries, gritty and believable space merchants, struggling colonists on a hellish jungle planet, and a plethora of alien life forms that are...well...truly alien. 
     Though the plot doesn't become apparent until a couple hundred pages in (that's right, it is VERY slow starting), I was so fascinated by the universe Hamilton has created that I was content to just put it in neutral and coast. At times Hamilton is a bit heavy-handed with infodumps and extraneous exposition, but on the whole this is a rich, well-written, and engaging tome. This was the novel that converted me to SF, and Hamilton is the author who planted the seed in my mind that I could one day create something as wonderfully complex and exciting as the Night's Dawn Trilogy. 
     On the writing side, I've finished the first draft of "The Maze," I'm about to revise a short story called "Ghost War," I have an idea germinating for a new short story set on a Japanese ethnic planet about a feud between a criminal organization and a quasi-religious order of mercenary-assassins, and I've also got an outline for a dark fantasy short called "The Fall of Night." Oh, yeah, and I'm making slow but steady progress on the novel revision. 

Tuesday, March 27, 2012

Writing Update

     
       So, as of today I'm about 150 pages into the revision of my novel, which is getting steadily longer (it's now about 83,000 words) just as I'd hoped. I'm adding lots of character development, expanding a couple of the plot threads that sort of petered out toward the end, and fattening up some of the sparse sections. It's hard writing an action-adventure novel when you want to have three-dimensional characters but don't want to sacrifice pacing. I think there's a certain balance that must be struck and I'm hoping that it's one I'll have hit by the time the revision is complete. 
    On the writing side, I've still got two chapters left before the first draft of the Die Hard in space novella I was working on a month or two ago is finished. I lost a bit of my momentum there by the end and then had to shift gears into revision before I could hammer out those last two chapters. On a more positive note, I started a new short story, set in Cydonia City (the domed colony that serves as the principle setting for the Blood Red Mars collection) called "The Maze," which I'm quite excited about. What do you get when you take five of the toughest characters in the city (an ex-soldier, a mercenary, a Belter, a Triad gangster, and a big game hunter from Earth) and toss them into a wealthy aristocrat's maze he's built deep under his mansion? Well, I'm not quite sure yet, but figuring it out is half the fun! Oh, and did I mention the maze is rigged with shifting walls and hidden death-traps? I'm hoping to get this one written in a week or so, then back to the novella. That's all for now.

Friday, March 23, 2012

Chasm City Review

     

          A seamless blend of baroque, far future SF and seething hard boiled crime fiction. This novel hit all the right notes for me and is easily in my top ten list of favorite novels of all time. Chasm City is a densely plotted, mind-blowing journey through the dark, multifaceted histories of not one but two colony worlds in a bizarre, hostile, and gothic 26th century universe of decaying technology, exotic bioengineering, and cutting-edge cybernetics, told through the eyes of a street smart mercenary named Tanner Mirabel. 
      While all of that makes this a fascinating and entertaining novel in its own right, what makes it a great one is its exploration of identity, what it means for the individual, and how definitions of such may change in the future. As a former astronomer for the European Space Agency, Reynolds knows his stuff, particularly when it comes to designing a believable future civilization. While some of the scientific ideas in the novel are quite heady, they take a back seat to the exciting character drama, which takes a somewhat familiar neo-noir storyline of love and betrayal and turns it on its head. There are so many twists and turns in this book you're never quite sure who's good, who's bad, and if a person is who they say they are. 
      If you're only going to read one science fiction novel this year (or EVER) do yourself a favor and make it Chasm City. You're in for one hell of a ride!

Wednesday, March 21, 2012

Revision

       For the last week or so I've launched fully into the revision of my novel. In the time between completing the first draft and the start of revision I read several novels in an uncharacteristic burst of speed and energy, mainly to get a grip on structure, characterization, and dialogue in longer narratives so that I could approach my own work with a fresh eye. I can say that it has helped tremendously. The weak parts are just that much more apparent, which is exactly what I was hoping for. I've happily taken a red pen to the manuscript, cutting out bad scenes, bad dialogue, bad description, bad everything and begun to expand the narrative, fixing some of the major problems and fleshing out the main characters, many of which were underdeveloped the first time through. Though it is a long, arduous, and some times frustrating process, I believe I am making it a fundamentally better story. Will this book ever be sellable? Who knows. Have I learned a lot about writing and revision? HELL YES!